A Game a Day: Day18

Day 18

Once again I made the call to prioritize my health. I’m choosing dieting, exercise, and sleep over a long and grueling project. I did explore last night’s project a bit more and gave it a twist. I took the scrolling screen racer, based on the arcade game Speed Racer, and put a color-based twist on it. It doesn’t have a name and it is very much a demo, but it is totally playable. Inspired by one of my favorite games, Ikaruga, I played with the idea of flipping between two colors as you race through a track. You’ve got 60 seconds on the road to collect as many colored dots that appear on screen. There are either green dots or blue dots, and with the click of a button, you can swap to either of those colors. You must be green to collect the green dots, and you must be blue to collect the blue dots. If you’re collecting the wrong colored dots, you lose all your speed and lose points. The game is simple and could use a lot of work, art, and juice. I only provided a tiny bit of art assets from my original game Colors Crossed. Thanks for reading, and hopefully I’ll see you tomorrow with another project.

Total Development Time: 2.5 hours.

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A Game a Day: Day 17

Day 17

Again, I chose to prioritize my health and devoted my spare time to making a green juice for the next two days and to the gym, where I ran for an hour. I never mentioned, but after a rough event that took place last weekend, I decided to take control of my life. I decided to do a juice fast for a short while. I’ve done this before and it greatly affected my mental health. I remember feeling like my anxiety and depression were cured. I want that again. To share some progress, I’ve been feeling more in control of my mind, and I’ve lost 7 lbs in 7 days. Physically, I’m feeling better than I have in months. Ok, I made a game, too. What did I make?

I didn’t finish what I wanted to do, but I made a racer demo. I followed a tutorial based from the LA based game development school, Gamegen. The tutorial tries to recreate the classic arcade game, Speed Race. The game is basically done, but lacks art. I’d like to explore it with a twist for a future project for A Game a Day. For now, it’s simple. You move with the arrow keys, and hold space for gas. I’m using a red square for the player, and blue squares for the rival cars. I have a few ideas on how to add a twist on this. I look forward to tomorrow. For now, I’ll say goodnight. Thanks for reading again!

 

A Game a Day: Day 16

Day 16

I once again focused on my mental health and chose healthy eating and exercise over my A Game a Day project. After all, this blog is designed to spread the word on mental health awareness. Prioritizing my mental health while on this journey is a must! In the first week, I was almost willing to sacrifice my health for the sake of producing more quality games, but it wasn’t worth the way I felt about myself. Now, I’m trying to be the best possible version of myself daily, putting my happiness first.

I want to forever destroy my depression. I don’t want to look back. I want to be like my infectious and positive old self. I believe I can. I spent the day with family, went on a hike, saw a waterfall, watched a terrible WWE event, and then ran at the gym for an hour. Afterwords, I managed to complete an educational game tutorial from Udemy.

The game is simple. Try to click as many correct answers as possible within 30 seconds. As soon as you click either the right or wrong answer, the next addition problem will display. That’s all there is too it.

Again, thank you all for reading. I’ll see you tomorrow as I try to make something new.

Total Time Developing: 1.5 hours

A Game a Day: Day 15

Day 15

Due to a personal matter, I did not participate in A Game a Day today. My focus was my mental health, so I ate very well, spent time with family, went to therapy, and hit the gym twice. I ran for two hours, burning off 2000 calories. That is something I haven’t done since I was 21. I hope that tomorrow is better suited for a game. Thanks for reading.

A Game a Day: Day 14

Day 14

Today’s post will be fast. This Friday was jam packed. I went to work, got home around 7:50, went straight to the gym, workout and ran for an hour, then I came straight to work on a game. I decided to pursue that idea I had yesterday. Last night I had a UFO levitation mechanic working, with only shapes to play with. Today I made a small game out of it, and it’s ridiculous to say the least. I made it for two friends that requested a game about cats and UFOs. So…what did I make?

I made a game called UFO Cats Basketball?
yeah…

You play as a UFO, and within 30 seconds must pick up cats with your beam, and levitate them to the basketball hoop. There are only three cats for this demo, there are plenty of bugs, and it lacks sound. I did what I could in this short time. My priority once again was my health. With that being said, thank you very much for reading. I’ll see you tomorrow with another game.

Total Time Developing: 4 hours.

A Game a Day: Day 13

Day 13.

This will be short. I decided that the most important thing in this project is for me to have fun and to protect my mental health first. I’m trying to raise awareness for people with anxiety and depression, so it doesn’t make much sense if I’m triggering my own on a nightly basis. I’ve been a lot better about it for the last four nights, but I still have been putting a lot of unnecessary pressure on myself. So every night after work, my health will come first. I’ve been hitting the gym and doing meal preps, and I expect to continue. With my spare time, I will work until I’m really sleepy. Depending on how I feel about my progress, I’ll consider posting the game for people to play. I’ve taken this approach for the last 4 nights, and it’s worked out sort of. The quality of the games took a hit, so now I want to perhaps avoid that. I’d rather try everyday, and build off good ideas.

Earlier I spent my hour lunch break working on one project, and for the last 2 hours, I’ve been working on an entirely differently project. Not smart. I decided to work on a UFO based minigame. I’m experimenting with gravity again. I have a strong idea for a game, but I’m certain that I need a lot of time to devote to it. Additionally, having just ran for an hour, I’m exhausted and calling it a night. My demo will not be playable tonight, but I’ll share some detail of what I managed to get done.

I have a ufo that moves in all directions with the arrow keys. When holding the Space bar, the UFO’s beam spawns, flashes, and picks up any animals near by. I had some friends on facebook express that they wanted me to make a game about cats, cows and UFOs. I wanted to take a crack at it, but first I needed to make sure I could create a UFO-like object that can make things levitate. I can confirm, I got this working, however we all need sleep for our happiness. I don’t want to neglect that, so I’ll see you tomorrow hopefully with a finished version of this game. Thanks for reading!

Total Time Spent Developing: 3 hours

 

A Game a Day: Day 12

Day 12

I tried squeezing a small game out of today, which was hard since it was an eventful day. I was at E3 from open to close, then headed to the Women in Games party. I had a ton of fun, played way more games than yesterday, spoke to developers, and received amazing advice. I’m feeling motivated and positive. I managed to drink only green juice again with the exception of two bananas and two apples. I was feeling really healthy, but I’m extremely tired. My legs and back are sore from the show. I got home from the afterparty around 10pm(early I know), so that gave me little time to make a game. I did make something however. It’s the simplest game. For now, it’s called Red and Blue Bullets demo.

You control a square’s state in the center of the game. It starts off red, but if you hold down the space bar, the red square becomes a blue diamond. Red and blue alternating bullets start firing at you from the left, then the right, and then both. You have to absorb all the bullets possible in 60 seconds. Absorb the red bullets when you’re red, and blue bullets when you’re blue. Simple. Fun. I made something. It’s not too late. I’m exhausted. Time to sleep because I’ve got work in the morning. Additionally, I’m happy to report that I felt no feelings of depression today. I’m not sure if it’s E3 or the green juice, or both, but today I felt very in control of my thoughts. Thanks for reading! See ya tomorrow with another game.

Total Time Spent Developing: 2 hours

A Game a Day 11

Day 11

I only got to work a bit on today’s game. I went to my 9th E3 and had a lot of fun. I got to play the Pokemon Let’s Go games, Smash Bros, Ninjala, and even the My Hero Academia game, which was surprisingly great. I networked, sat in on interviews, and met a lot of nice like-minded people. I can’t wait to go back tomorrow. I also did well and packed a super healthy bag filled with a ton of green juice that I made, apples, mints, water, and a charger. After E3, I went to a grocery store, bought veggies, made two days worth of green juice, did my laundry, went to the gym AND ran for an hour. I am spent! But with that said, I still made a game. So, what did I make.

This one is extremely weird. I called it Different Hearts. It’s not really a “fun” game. It’s completely unfinished and lacks clarity. I wish I had more energy, but I fell asleep on my computer several times. I’d like to clean it up and maybe will sometime this weekend. The game is metaphorical I’d say.

It was inspired by a friend that I bumped into at E3, suggesting making a game about breaking hearts. I then gave it a bit of meaning. I won’t talk about how to play or what it entails, because I want this weird piece to be open to interpretation. Let me know if you can figure it out. Thanks for reading and stop by tomorrow to see what I make with even less time for my 2nd post E3 game.

Total Time Spent: 3.5 hours

A Game a Day: Day 10

Day 10

I actually devoted a fair of time to myself today. I wanted to try to regain control of my mental health. I prepared a lot of green juice that I like to make. It was all my meals today, and honestly I LOVED it. I felt so much better, happier, and in simply in control. I worked all day, came home, made my juice for tomorrow that I hope can be permitted into E3. I went back to the gym and did an hour of Cardio. I even went an hour and half early to work, just to get some time on my game. I no longer want to lose sleep because I saw what it was doing to me. It was making my situation of dealing with depression significantly worse. I wanted to correct that completely. Today, was a mission accomplished for me.

What about the game?

This time, there’s a bit of a situation. I worked about 5 hours on a game that I’ve been playing with for the last three nights. I was basically designing a single player version of my platform-spawner series. Just a little while ago, I got a major portion finished, but it’s not done. I would need to devote at least another 4 hours or so, and I’M CHOSING MY MENTAL HEALTH. With the proper sleep, I’ll be a happier person, and I’ll get to really make a dent. Now, this doesn’t mean I’m not submitting something. I totally am. I was looking for a game I made a while back in a matter of two hours. This isn’t so much of a game, rather than just a drum set to play with. I call it Drum It Out. I was a drummer years ago and I’m constantly beating my keyboard with my fingers. I decided to match the keys I usually hit with different pieces of a drum kit. It’ll serve as my 10th submission. If you wouldn’t like to count it, well then consider this, I made two games the night I submitted Piñatas, which was just an extremely bare bones version. So, we’re totally still at ten.

Check in tomorrow with me as I’ll be riding on the E3 buzz, deciding to not attend the after parties in order to complete a game. I look forward to showing off the project I worked on today. Thanks for reading. Stay Healthy.

Total time spent developing today: 5 hours
Total time spent developing Drum It Out: 2 hours.

A Game a Day: Day 9

Day 9.
On a personal level, today was rough. I was mentally at capacity but needed to find the energy within myself to finish something. I was feeling awful both mentally and physically, had a massive headache, and felt oddly empty when I picked up my E3 badge. The depression was here and in full effect. I came home after to try to catch up on my lost sleep. I’ve decided to not overwork myself nightly and actually go to bed on time. I’ll feel happier. Bottom line. I know the quality of my games will take a hit, but it’s something I should do. My health is priority here.

Always take care of yourself.

I managed to devote a few hours to work however. I took the same code I was working with from the last two platformer multiplayer games and built a new mode. I creatively called it Combo Mode-Platform-Spawning-Demo. The rules this time around are similar to The Floor is Lava. You have to build platforms which give you points. If a player touches the ground, they lose all their points. The player with the most points after 1 minute, wins. Simple. The game quickly starts getting intense as you rack up a long combo score.

Play it and let me know what you think. Once again, thanks for reading. See you tomorrow with Day 10’s game.

Total time spent developing: 2 hours