Today I posted my 19th game for this challenge. Once again it lacks art and sound since it’s a result of a massive time constraint. I did manage to get something done however. I prioritized my mental and physical health by focusing on my healthy eating and exercise (Down 10.5 lbs baby!!!). I creatively utilized some downtime at work to create today’s game (shh don’t tell on me). The result is something I called Catch-a-thon.
I drew a few steps on a sheet of paper prior to my lunch break, and it ended up working out how I planned. It’s simple. Enemies ‘come at you bro’ from the top, left, and right. If you get hit by any of them once, you lose. How do you defend yourself? You throw these wannabe pokeball objects at them that catch them, then they fade away. So basically you’re trying to see how many of these enemies you can catch within 30 seconds.
The controls are easy. You have to hold down one of the arrow keys (up, left, or right) as well as tap the Space bar to shoot out a pokeball object. I hope to expand on it and include some nice art. I think it could potentially be a nice fun pokemon fan game. Fingers crossed.
Thanks for reading again. See ya tomorrow for surely another time constraint game.
Time Spent Developing: 2 hours.